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DOS2:The Secrets of Bloodmoon Island

Quest in Mastering the Source
Revision as of 11:02, 6 May 2026 by Alex (talk | contribs)
{{#seo| description = The Secrets of Bloodmoon Island is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle Mastering the Source.| image = | keywords = The Secrets of Bloodmoon Island, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Secrets of Bloodmoon Island - Divinity Wiki| type = article}}

The Secrets of Bloodmoon Island is a quest in Divinity: Original Sin II. It is part of the chronicle Mastering the Source.

Objectives

Quest content may vary based on party choices.

Investigate the island.
  • The Advocate told us to leave Bloodmoon Island. Is he hiding something?
Find the Ancestor Tree.
  • The Black Ring risked much to prise secrets from an Ancestor Tree.
Talk to the Ancestor Tree.
  • We need to find a way to understand the Ancestor Tree.
Find the archives.
  • The island's archives may hold the key to talking with the Ancestor Tree.
Access the archives.

We found out where the archives lie.

  • We found the entrance to the archives.
Wake the Ancestor Tree.
  • The Ancestor Tree Eleanessa was brought here by her doctor to be exorcised. But the demon killed her and laid waste to the island.
Search for the demon Adramahlihk.
  • Eleanessa told us her arch-demon's name: Adramahlihk. He possessed the doctor and left. We must kill him.
Journey to Arx.
  • Jahan has the arch-demon's name: Adramahlihk. He's in Arx, masquerading as 'Doctor Daeva'.
  • We left Reaper's Coast. Perhaps one day we shall cross paths with the arch-demon Adramahlihk.