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DOS2:Getting Armed

Sub-quest to Troubled Waters
Revision as of 13:55, 6 May 2026 by Alex (talk | contribs)
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{{#seo| description = Getting Armed is a sub-quest to Troubled Waters in Divinity: Original Sin 2 (DOS2). The quests are part of the chronicle The Merryweather.| image = | keywords = Getting Armed, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Getting Armed - Divinity Wiki| type = article}}

Getting Armed is a sub-quest to Troubled Waters in Divinity: Original Sin II. The quests are part of the chronicle The Merryweather.

Objectives

Quest content may vary based on party choices.

Find a weapon.
  • It's not safe here. We should arm ourselves.
Quest complete.
  • We armed ourselves with some basic weapons.
  • Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.

Walkthrough

This sub-quest is initiated after regaining consciousness from Windego's attack in the Merryweather stern room. Open the nearby chest with confiscated goods at   X: 78  Y: -238  . After obtaining the weapons, make sure the player character equips them.