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DOS2:The Thing Inside

Origin quest for Lohse
Revision as of 02:15, 8 May 2026 by Alex (talk | contribs)
{{#seo| description = The Thing Inside is an origin quest for Lohse in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Thing Inside, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Thing Inside - Divinity Wiki| type = article}}

The Thing Inside is an origin quest for Lohse in Divinity: Original Sin II. The quest objectives are available when selecting Lohse as an origin character.

Objectives

Quest content may vary based on party choices.

Silence the voice in your head.
  • A bad gig landed me on the wrong side of the Magisters, but how bad can Fort Joy can be? If the voice in my head shuts up, I should be okay.
Get help.
  • An island of Sourcerers. Maybe one of them can help me with my crowded brain.
Assassinate the Advocate.
Jahan will help me, but first I must do him a favour - go to a haunted island and kill 'the Advocate'.
Report back to Jahan.
  • The Advocate is dead. Jahan will be pleased.
Learn the name of the demon.
  • Jahan showed me how to better master my Source powers. Now I need the name of the demon haunting Bloodmoon Island.
  • Jahan told me that the demon he seeks is the same demon I hear in my head. Once I find this demon's name, he will exorcise me.
Report back to Jahan.
  • I discovered the name of the demon haunting Bloodmoon Island: Adramahlihk. Now Jahan can perform the exorcism!
Journey to the city of Arx.
  • The exorcism failed, but Jahan asked to travel with me to Arx, where the demon is hiding.
  • With Jahan, I'll travel to Arx and haunt down the demon.