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DOS2:Attitude

Gameplay mechanic
Revision as of 10:06, 22 May 2026 by Alex (talk | contribs) (Created page with "'''Attitude''' is a gameplay mechanic in ''Divinity: Original Sin II''. Attitude represents a character's disposition to the player character, which affects item prices. == Overview == The higher a character's Attitude, the more favorable their prices. Attitude can be increased by gifting items or gold. It can be decreased through crimes such as stealing, trespassing, and attacking the character's allies. In some cases, responding to character dialogue affects attit...")
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Attitude is a gameplay mechanic in Divinity: Original Sin II. Attitude represents a character's disposition to the player character, which affects item prices.

Overview

The higher a character's Attitude, the more favorable their prices. Attitude can be increased by gifting items or gold. It can be decreased through crimes such as stealing, trespassing, and attacking the character's allies. In some cases, responding to character dialogue affects attitude.

Contents