| Level | 4 |
|---|---|
| Vitality | 103 |
| Physical armour | 53 |
| Magic armour | 0 |
| Strength | 12 |
| Finesse | 11 |
| Intelligence | 11 |
| Constitution | 12 |
| Memory | 12 |
| Wits | 11 |
DOS2:Cork
Paladin in Fort Joy
More actions
{{#seo| description = Paladin Cork is in Fort Joy during Act 1 of Divinity: Original Sin 2 (DOS2).| image = Icon DOS2 Cork.png| keywords = Cork, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Cork - Divinity Wiki| type = article}}
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Male | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Race | Human | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Faction | Paladins of the Divine Order | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Technical
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Paladin Cork is in Fort Joy during Act One of Divinity: Original Sin II.
Involvement
Act One
Cork is arguing with a Magister at X: 279 Y: 196 . Entering the vicinity immediately triggers combat, with different outcomes depending on whether Cork survives.
If Cork survives, the party gain an additional 2000 XP for saving him, and he plans to report the incident to his grandmaster, Linder Kemm. Before parting ways, he says there's nowhere left for him to go but the Hollow Marshes.
Combat
Opportunist- Air resistance 10%
- Earth resistance 10%
- Fire resistance 10%
- Poison resistance 10%
- Water resistance 10%