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DD:Find a Cure for Simon

Quest in Aleroth (DD)
Revision as of 20:34, 27 April 2025 by Alex (talk | contribs)
{{#seo| description = Find a Cure for Simon is a Divine Divinity quest in Aleroth.| image = Find a Cure for Simon (DD).png| keywords = Find a Cure for Simon, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Find a Cure for Simon - Divinity Wiki| type = article}}


Simon resting at Goemoe's house

Find a Cure for Simon is a Divine Divinity quest in Aleroth. It is initiated by speaking with Template:Icon DD in his house.

Objectives

Template:Questline

Walkthrough

Template:Icon DD is treating Template:Icon DD who sustained severe injuries from an orc attack. Despite Simon's critical condition, Goemoe cannot cure him because the village lost connection with the Source which amplifies their healing abilities. The only solution is to offer Simon the last healing gem from the shrine, but doing so condemns Template:Icon DD patient Template:Icon DD to death. Neither Goemoe nor Otho can cause the death of either patient, even if it means saving the other.

To save both patients, the player character must retrieve a magic mirror from the abandoned house and obtain the gem from the shrine. The gem can be duplicated at the pool of water east of George's house. First, drop the mirror into the water (by dragging it from the inventory screen into the water). Then, drop the healing gem into the water. Two healing gems spawn in the water, which can be offered to both Simon and Verlat.

To obtain quest rewards, both patients must be healed first. The player character can then inform Goemoe and Otho that both patients made a full recovery. Otherwise, if informing Goemoe and Otho that only one patient is healed, the player character may be locked out of the dialogue option to tell them that both patients are healed.

Quest rewards