DOS2:The Imprisoned Elf
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After talking to Saheila after finishing Template:Quest she asks the player character to free Amyro, who is being held captive nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success."
- Amyro is found in a cage outside of the cavern and to the left at Template:Coords. And the Player Character will engage in a discussion with Camp Boss Griff. T
- The Player Character is able to return the crate of supplies that Amyro has allegedly stolen. Amyro states that Griff may take his own supplies.
- Or the Player Character is able to kill Griff to free Amyro.