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DOS2:The Imprisoned Elf

From Divinity Wiki
Revision as of 01:53, 4 January 2026 by FBU99 (talk | contribs)

After talking to Saheila after finishing Template:Quest she asks the player character to free Amyro, who is being held captive nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success."

  1. Amyro is found in a cage outside of the cavern and to the left at Template:Coords. And the Player Character will engage in a discussion with Camp Boss Griff. T
  2. The Player Character is able to return the crate of supplies that Amyro has allegedly stolen. Amyro states that Griff may take his own supplies.
  3. Or the Player Character is able to kill Griff to free Amyro.