| Sebille |
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| Appearances | Divinity: Original Sin II |
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| Level |
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| Vitality |
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| Physical armour |
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| Magic armour |
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| Strength |
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| Finesse |
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| Intelligence |
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| Constitution |
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| Memory |
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| Wits |
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| Level |
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| Vitality |
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| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
| |
Sebille is one of six Origin characters aboard the Merryweather in Divinity: Original Sin II.
A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.
Background
Sebille is an elven assassin who was formerly enslaved. She is described by the narrator as "an elf with diamond features: regal and radiant, but cold too, and sharper than any knife."
Act One
Fort Joy
After the wrecking of the Merryweather, Sebille is crouched next to a ruined boat in Fort Joy Ghetto at Template:Coords. Once talking to her she is busy with a lizard far away from her. She strangles you in surprise of being watched and threatens you with a needle to the neck. However, the player character notices a scar on her left cheek. Here you learn that she was previously enslaved by a lizard. She is wary of you alerting the lizard that enslaved her and wants to kill you. You have the option to make an offer to join you or defend yourself.
Combat