| Narin |
|---|
 |
| Appearances | Divinity: Original Sin II |
|---|
|
| Level |
3
|
| Vitality |
75
|
| Physical armour |
|
| Magic armour |
|
| Strength |
11
|
| Finesse |
13
|
| Intelligence |
10
|
| Constitution |
12
|
| Memory |
11
|
| Wits |
12
|
| Level |
3
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
11
|
| Finesse |
13
|
| Intelligence |
10
|
| Constitution |
12
|
| Memory |
11
|
| Wits |
12
|
| Level |
3
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
11
|
| Finesse |
13
|
| Intelligence |
10
|
| Constitution |
12
|
| Memory |
11
|
| Wits |
12
|
| Level |
3
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
11
|
| Finesse |
13
|
| Intelligence |
10
|
| Constitution |
12
|
| Memory |
11
|
| Wits |
12
| |
Narin is on the beach of Fort Joy in Act One of Divinity: Original Sin II.
Involvement
Act One
Narin is on a mission to kill Template:MdIcon DOS2 and is the first of many assassins that attempts to kill the prince if he is in the party.
Combat
Abilities and skills
Talents
Resistances