| Maol |
|---|
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| Appearances | Divinity: Original Sin II |
|---|
| Race | Elf |
|---|
| Occupation | Trader |
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| Level |
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| Vitality |
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| Physical armour |
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| Magic armour |
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| Strength |
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| Finesse |
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| Intelligence |
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| Constitution |
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| Memory |
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| Wits |
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| Level |
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| Vitality |
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| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
|
| Level |
|
| Vitality |
|
| Physical armour |
|
| Magic armour |
|
| Strength |
|
| Finesse |
|
| Intelligence |
|
| Constitution |
|
| Memory |
|
| Wits |
| |
Moal is an trader on Fort Joy beach in Act One of Divinity: Original Sin II.
Involvement
Act One
Maol can be found at Template:Coords. If interacting with him, he questions the player character on their story. He offers a small gift afterwards and become a possible trading partner.