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DOS2:Magic armour

Gameplay mechanic
Revision as of 20:03, 14 February 2026 by Alex (talk | contribs) (Created page with "{{Stub}} '''Magic armour''' absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like Burning and Stunned. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2")
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Magic armour absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like Burning and Stunned.