DOS2:Cork
Character (DOS2)
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Paladin Cork is in the Magister tower of Fort Joy in Divinity: Original Sin II.
Involvement
Act One
Cork is arguing with a Magister at Template:Coords. Entering their vicinity triggers combat with no prior dialogue, and leads to different outcomes depending on whether Cork survives.
If Cork survives, the party receive an extra 2000 XP for saving him, and he plans to report the incident to his grandmaster, Lord Kemm. Before parting ways, he says there's nowhere left to go but the Hollow Marshes.