Toggle menu
2.9K
1.9K
8
23.3K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Hammerfall

Quest in The Hunt for Dallis
{{#seo| description = Hammerfall is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle The Hunt for Dallis.| image = | keywords = Hammerfall, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Hammerfall - Divinity Wiki| type = article}}

Hammerfall is a quest in Divinity: Original Sin II. It is part of the chronicle The Hunt for Dallis.

Objectives

Quest content may vary based on party choices.

Speak with Malady.
Find Dallis.
  • We must search Arx for Dallis, the Aeteran, and the stolen powers of the Seven. Divinity depends on it.
  • We learned that the Lord Dread landed Dallis and Vredeman in Arx.
Find the Magister barracks.
Speak with the paladin Lord Kemm.
  • Lord Linder Kemm of the Paladins has captured the Magister barracks. He is there now, investigating Dallis.
Search the Magister barracks.
  • Kemm has left the Magister barracks. Whether he found what he was looking for remains unknown.
  • Kemm believes that there are clues to Dallis' movements in the Magister barracks.
  • Kemm is dead.
Search the underground vault.
  • The Whites have a secret vault beneath the Magister barracks, accessed from a store-room. Could Dallis be hiding there?
Find a way into Lucian's tomb.
  • Dallis intends to take the Aeteran to Lucian's tomb beneath the Cathedral. She'll use it to purge his body.
Explore Lucian's tomb.
  • At first, there was no sign of Dallis in Lucian's tomb. Had we beaten her there? Or were we too late?
Solve the puzzle.
  • We found a large construction designed to prevent progress.
Enter the tomb.
  • We solved a fiendishly difficult puzzle and proceeded on.
  • A talking door told us to go back the way we came, or die.
Survive the Death Room.
  • We came to a large chamber filled with levers... and hostile Source puppets.
  • We must pull the five levers whose initials spell the word 'POWER'. Arhu warned us against pulling the others...
Reach the tomb of Lucian the Divine.
  • We pulled the right levers and continued on.