DOS2:Initiative
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Initiative determines turn order during combat. In Divinity: Original Sin II, this mechanic uses a round-robin system. For each point added to Wits, 1 point is added to Initiative.
Divinity: Original Sin II
At the beginning of combat, the character with the highest initiative acts first, followed by the character with the highest initiative on the other team. Turn taking continues until all characters on each side completes their turn. If one group outnumbers the other, the larger group acts consecutively after each character in the smaller group completes their turn.
For example, in the following scenario:
Lohse has 1,000 initiative
The Red Prince has 500 initiative
Payde is an enemy with 20 initiative
Siwan is an enemy with 100 initiative
Waters is an enemy with 1 initiative
Lohse will act first because she has the highest initiative (1,000). The next character to act is Siwan (100), not The Red Prince (500). This is because Siwan has the next highest initiative on the other team. After Siwan acts, the next turn belongs to The Red Prince (500), followed by Payde (20), and then Waters (1).
Although Payde and Waters are on the same team, Waters acts immediately after Payde's turn because all friendly characters have completed their turn, so enforced turn swapping ends.
Summons are added to initiative order on their next turn, meaning they cannot act on the same turn they are summoned.