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DOS2:Running like Clockwork

Quest in The Nameless Isle
{{#seo| description = Running like Clockwork is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle The Nameless Isle.| image = | keywords = Running like Clockwork, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Running like Clockwork - Divinity Wiki| type = article}}

Running like Clockwork is a quest in Divinity: Original Sin II. It is part of the chronicle The Nameless Isle.

Objectives

Quest content may vary based on party choices.

Find the Imp gem.
  • The gem we need to enter the Imp Temple was taken by the Black Ring.
Deal with the wargs.
  • We came across a pair of wargs, chewing on a large gem.
Pick up the gem.
  • The Black Ring wargs will pose no further problems.
Talk to the gem.
  • We found an unusual talking gem.
Explore the Impish pocket realm.
  • The gem transported us into a pocket realm.
  • In the pocket realm was the abandoned Imp Temple. Here, time passed remarkably slowly.
Deactivate the unstable core.
  • The core of the pocket realm is dangerously unstable. To stay safe, we must 'follow the pipes'.
  • The temple was empty. The malfunctioning core killed everyone.
Stabilise the core.
  • We deactivated the core.
Quest complete.
  • The core seems to be stable now.