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DOS2:Strange Cargo

Quest in Mastering the Source
{{#seo| description = Strange Cargo is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle Mastering the Source.| image = | keywords = Strange Cargo, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Strange Cargo - Divinity Wiki| type = article}}

Strange Cargo is a quest in Divinity: Original Sin II. It is part of the chronicle Mastering the Source and can be initiated in Fishworks during Act Two.

Objectives

Quest content may vary based on party choices.

Decide what to do with Higba.
  • Hiding in the Fishworks, the fugitive Higba denied involvement in the Magister disappearances. He begged us to sneak him out of town.
Decide Higba's fate.
  • If we help Higba escape, we may earn some gold.
  • Despite his innocence, the manhunt for Higba goes on. He's a Sourcerer, after all.
Quest complete.
  • If escaping: Higba escaped the region. Maybe we'll see him again.
  • If bringing to Magisters: Higba is dead.