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DOS2:Wits: Difference between revisions

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'''Wits''' is one of six [[Attributes]] in ''[[Divinity: Original Sin II]]''. During [[character creation]], all Attributes have a base value of 10.
'''Wits''' is one of six {{DOS2|Attributes}} in ''[[Divinity: Original Sin II]]''. During {{DOS2|character creation}}, all Attributes have a base value of 10.


== Effects ==
== Effects ==
Each point of Wits increases [[Critical chance|Critical Chance]] by 1% and [[Initiative]] by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures.
Each point of Wits increases {{DOS2|Critical chance|Critical Chance}} by 1% and {{DOS2|Initiative}} by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures.


{{SHORTDESC:Attribute}}
{{SHORTDESC:Attribute}}
[[Category:Gameplay mechanics]]
[[Category:Attributes in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Latest revision as of 16:19, 14 May 2026

Wits is one of six Attributes in Divinity: Original Sin II. During character creation, all Attributes have a base value of 10.

Effects

Each point of Wits increases Critical Chance by 1% and Initiative by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures.

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